Additions

  • Cold Castle (Dracula’s Stage) now has MUSIC!!! 🎺🎺🎺
  • Added new item Bleeding Heart.
  • Added new item Flash Step.
  • Added visuals for Flower Bouquet.
  • Added new reward Special. Increases the amount of times you can use your special attack (Tether’s Shotgun as of writing).
  • Added next room rerolling.
  • Tether can now dodge roll.
  • Player now has cooler boots.
  • Player and enemies now look at nearby interactables and enemies.
  • Player now has a face.
  • Added a new style rank backdrop that appears at the end of each combat encounter.
  • Added audio and particles to Staff and Fists weapons.

Changes

Items

  • Reworked Second Launcher, now called Magic Fist.
  • Changed Magic Sword to Magic Shuriken.

Stages and Rewards

  • Reduced chance of Shop appearing.
  • Maximum next reward choices reduced from 4 to 3.
  • Rest fully recovers the Player’s health.
  • Shop offers 2 items instead of 3.
  • Shop item cost increased from 100 to 130.
  • Shop rest now only recovers 50% of the Player’s health.

Player

  • Adjusted Sword’s damage to be higher.
  • Reworked footstep audio.

Fixes

  • Enemies no longer push the player when they’re dead.
  • Enemies no longer T-Pose on spawn.
  • Enemy shadows are properly hidden when they die.
  • Edited settings menu sliders now show their value instead of 0.
  • Cursor is now permanently hidden when a gamepad is connected.
  • Magic Shuriken (formerly Magic Sword) can only be picked once now.

Boring internal stuff

  • Each weapon handles its own visibility now, greatly simplifying the Player’s model and making custom characters easier.
  • Input system has been completely reworked since the old one was causing headaches.
  • Stage editor now shows the minimum and maximum amount of rooms possible in run.
  • Player now supports model swapping.
  • Save system has be rewritten to be less hardcoded.
  • Removed a bunch of old unused assets and scripts.