Additions
- Cold Castle (Dracula’s Stage) now has MUSIC!!! 🎺🎺🎺
- Added new item Bleeding Heart.
- Added new item Flash Step.
- Added visuals for Flower Bouquet.
- Added new reward Special. Increases the amount of times you can use your special attack (Tether’s Shotgun as of writing).
- Added next room rerolling.
- Tether can now dodge roll.
- Player now has cooler boots.
- Player and enemies now look at nearby interactables and enemies.
- Player now has a face.
- Added a new style rank backdrop that appears at the end of each combat encounter.
- Added audio and particles to Staff and Fists weapons.
Changes
Items
- Reworked Second Launcher, now called Magic Fist.
- Changed Magic Sword to Magic Shuriken.
Stages and Rewards
- Reduced chance of Shop appearing.
- Maximum next reward choices reduced from 4 to 3.
- Rest fully recovers the Player’s health.
- Shop offers 2 items instead of 3.
- Shop item cost increased from 100 to 130.
- Shop rest now only recovers 50% of the Player’s health.
Player
- Adjusted Sword’s damage to be higher.
- Reworked footstep audio.
Fixes
- Enemies no longer push the player when they’re dead.
- Enemies no longer T-Pose on spawn.
- Enemy shadows are properly hidden when they die.
- Edited settings menu sliders now show their value instead of 0.
- Cursor is now permanently hidden when a gamepad is connected.
- Magic Shuriken (formerly Magic Sword) can only be picked once now.
Boring internal stuff
- Each weapon handles its own visibility now, greatly simplifying the Player’s model and making custom characters easier.
- Input system has been completely reworked since the old one was causing headaches.
- Stage editor now shows the minimum and maximum amount of rooms possible in run.
- Player now supports model swapping.
- Save system has be rewritten to be less hardcoded.
- Removed a bunch of old unused assets and scripts.