Additions

  • Stages will prioritize new rooms where possible.
  • Player damage logic has been made identical to the enemies’, meaning the player can get grabbed, wall slammed, and staggered.
  • New room in Tether’s Stage: The Big Fan.
  • Hub has been reworked, still very barebones but I hope it is better than the previous one.
  • New Item Uninterruptible has been added.
  • Item Reward had its menu completely redone.
  • Skull reward has been added. This is the currency used for meta-progression, the store isn’t implemented yet.
  • Tether boss intro cutscene.

Changes

Items

  • Wall Bounce now has an icon.
  • Flash Step now has an icon and particles.
  • Heavy Drop Lollipop now has an icon. Visuals recolored to green.

Fixes

  • Weapon model doesn’t switch when weapon is switched mid-combo.
  • Characters can properly step on tiny step collisions now instead of glitching like crazy.
  • No more softlocks when the player has all items and chooses Item Reward.
  • Game no longer crashes if no weapon is equipped.

Boring internal stuff

  • Tons of binary assets were replaced with text-based versions.
  • Navigation system has been rewritten.
  • Automated build uploading. Updates will be easier to release!!! 🎉
  • Upgraded engine version from 4.4 to 4.5.
    • Shader compiling screen has been removed as 4.5 supports shader baking. The executable is now larger by ~10MBs.