Additions
- Stages will prioritize new rooms where possible.
- Player damage logic has been made identical to the enemies’, meaning the player can get grabbed, wall slammed, and staggered.
- New room in Tether’s Stage: The Big Fan.
- Hub has been reworked, still very barebones but I hope it is better than the previous one.
- New Item Uninterruptible has been added.
- Item Reward had its menu completely redone.
- Skull reward has been added. This is the currency used for meta-progression, the store isn’t implemented yet.
- Tether boss intro cutscene.
Changes
Items
- Wall Bounce now has an icon.
- Flash Step now has an icon and particles.
- Heavy Drop Lollipop now has an icon. Visuals recolored to green.
Fixes
- Weapon model doesn’t switch when weapon is switched mid-combo.
- Characters can properly step on tiny step collisions now instead of glitching like crazy.
- No more softlocks when the player has all items and chooses Item Reward.
- Game no longer crashes if no weapon is equipped.
Boring internal stuff
- Tons of binary assets were replaced with text-based versions.
- Navigation system has been rewritten.
- Automated build uploading. Updates will be easier to release!!! 🎉
- Upgraded engine version from 4.4 to 4.5.
- Shader compiling screen has been removed as 4.5 supports shader baking. The executable is now larger by ~10MBs.